TMaterial Member List

This is the complete list of members for TMaterial, including all inherited members.
AddShadowMap(GLuint map, GLfloat intensity)TMaterial
AddTexture(const char *file, GLint textype, GLint texmode, GLfloat intensity, GLfloat tileX, GLfloat tileY, bool mipmap, bool aniso, GLint cache)TMaterial
AddTexture(const char **files, GLint textype, GLint texmode, GLfloat intensity, GLfloat tileX, GLfloat tileY, bool aniso, GLint cache)TMaterial
BakeMaterial(bool use_geom=false)TMaterial
CustomShader(const char *vert_source, const char *geom_source, const char *frag_source, const char *vert_defines, const char *frag_defines, const char *geom_defines)TMaterial
DeleteTexture(string texname)TMaterial [inline]
GetName()TMaterial [inline]
GetReflect()TMaterial [inline]
GetTrasparency()TMaterial [inline]
NextTexture(string textype)TMaterial
ReceiveShadow(bool flag)TMaterial [inline]
RenderMaterial(bool render_all=true)TMaterial
SetLights(int lights)TMaterial [inline]
SetShadowMatrix(TMatrix &m, GLint l_num)TMaterial
SetUniform(const char *v_name, float value)TMaterial
SetUniform(const char *v_name, double value)TMaterial
SetUniform(const char *v_name, int value)TMaterial
SetUniforms(const char *v_name, float *value, int values)TMaterial
TMaterial() (defined in TMaterial)TMaterial [inline]
TMaterial(const char *_name, TVector amb, TVector diff, TVector spec, GLfloat shin, GLfloat reflect, GLfloat transp, GLint lm)TMaterial
UseGShaderCubeMapRender(bool flag)TMaterial [inline]
UseMRT(bool flag)TMaterial [inline]
~TMaterial()TMaterial

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