GetLook() | TCamera | [inline] |
GetPos() | TCamera | [inline] |
GetRot() | TCamera | [inline] |
look | TCamera | [protected] |
LookAt(GLfloat wx, GLfloat wy, GLfloat wz) | TCamera | |
modelview | TCamera | [protected] |
Move(GLfloat wx, GLfloat wy, GLfloat wz) | TCamera | |
MoveAbs(GLfloat wx, GLfloat wy, GLfloat wz) | TCamera | |
pos | TCamera | [protected] |
projection | TCamera | [protected] |
RenderCamera() | TCamera | [inline] |
Reset() | TCamera | [inline] |
rot | TCamera | [protected] |
Rotate(GLfloat angle, GLint axis) | TCamera | |
RotateAbs(GLfloat angle, GLint axis) | TCamera | |
TCamera() | TCamera | |
transform | TCamera | [protected] |
UpdateMatrix() | TCamera | |
~TCamera() (defined in TCamera) | TCamera | [inline] |