Todo List

Member <globalScope>::VecAngle (TVector &v1, TVector &v2)
make possible to return angle also in degrees

Member Texture::LoadTGA (const char *filename)
alpha channel

Member Texture::~Texture ()
texture destruction might be called after GL context is destroyed, so it has no effect

Member TMaterial::AddShadowMap (GLuint map, GLfloat intensity)
2: if material is transparent, modify intensity of shadow

Member TMaterial::BakeMaterial (bool use_geom=false)
OpenGL built-in uniforms can't handle more than 8 lights

Member TMaterial::TMaterial (const char *_name, TVector amb, TVector diff, TVector spec, GLfloat shin, GLfloat reflect, GLfloat transp, GLint lm)
material reflection

Member TObject::~TObject ()
free dynamic data

Member TScene::Redraw (bool delete_buffer=true)

multisample FBO doesn't work with MRT

multisample FBO doesn't work with MRT

Member TScene::RemoveLight ()
remove selected light only, not whole list

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