src/glux_engine/texture.h File Reference

load TGA textures from file and converts them to suitable OpenGL format. TGA files can be compressed or uncompressed More...

#include "mat.h"

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Classes

class  Texture
 holds texture parameters and contains functions to load texture from external file Textures are connected to shaders via uniform variables More...

Enumerations

enum  TGAtypes { COMPRESSED, UNCOMPRESSED }
 

Two possible types of TGA image.



Detailed Description

load TGA textures from file and converts them to suitable OpenGL format. TGA files can be compressed or uncompressed


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