src/glux_engine/material.h File Reference

material settings, dynamic shader creation More...

#include "texture.h"

Go to the source code of this file.

Classes

class  TMaterial
 hold all material properties necessary to create dynamic shader - light models textures and colors More...

Defines

#define BUFFER   512
 Aligned buffer size.

Functions

const TVector white (1.0f, 1.0f, 1.0f)
 white color
const TVector black (0.0f, 0.0f, 0.0f)
 black color
const TVector dgrey (0.1f, 0.1f, 0.1f)
 dark grey color
const TVector grey (0.3f, 0.3f, 0.3f)
 grey color
const TVector lgrey (0.5f, 0.5f, 0.5f)
 light grey color
const TVector silver (0.7f, 0.7f, 0.7f)
 silver color
const TVector red (1.0f, 0.0f, 0.0f)
 red color
const TVector green (0.0f, 1.0f, 0.0f)
 green color
const TVector blue (0.0f, 0.0f, 1.0f)
 blue color
const TVector yellow (1.0f, 1.0f, 0.0f)
 yellow color
const TVector magenta (1.0f, 0.0f, 1.0f)
 magenta color
const TVector cyan (0.0f, 1.0f, 1.0f)
 cyan color

Detailed Description

material settings, dynamic shader creation


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