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Member
<globalScope>::VecAngle
(
TVector
&v1,
TVector
&v2)
make possible to return angle also in degrees
Member
Texture::LoadTGA
(const char *filename)
alpha channel
Member
Texture::~Texture
()
texture destruction might be called after GL context is destroyed, so it has no effect
Member
TMaterial::AddShadowMap
(GLuint map, GLfloat intensity)
2: if material is transparent, modify intensity of shadow
Member
TMaterial::BakeMaterial
(bool use_geom=false)
OpenGL built-in uniforms can't handle more than 8 lights
Member
TMaterial::TMaterial
(const char *_name,
TVector
amb,
TVector
diff,
TVector
spec, GLfloat shin, GLfloat reflect, GLfloat transp, GLint lm)
material reflection
Member
TObject::~TObject
()
free dynamic data
Member
TScene::Redraw
(bool delete_buffer=true)
multisample FBO doesn't work with MRT
multisample FBO doesn't work with MRT
Member
TScene::RemoveLight
()
remove selected light only, not whole list
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