Texture Member List

This is the complete list of members for Texture, including all inherited members.
ActivateTexture(GLint tex_unit, bool set_uniforms=false)Texture
Empty()Texture [inline]
GetID()Texture [inline]
GetMode()Texture [inline]
GetName()Texture [inline]
GetType()Texture [inline]
GetUniforms(GLuint shader)Texture
HasTiles()Texture [inline]
intensityTexture
Load(const char *_texname, int _textype, const char *filename, int _texmode, GLfloat _intensity, GLfloat _tileX, GLfloat _tileY, bool mipmap, bool aniso, GLint cache)Texture
Load(const char *_texname, int _textype, const char **cube_files, int _texmode, GLfloat _intensity, GLfloat _tileX, GLfloat _tileY, bool aniso, GLint cache)Texture
LoadTGA(const char *filename)Texture
SetID(GLuint id)Texture [inline]
SetIntensity(GLfloat _intensity)Texture [inline]
SetName(string name)Texture [inline]
SetShadowMatrix(TMatrix t)Texture [inline]
SetType(int type)Texture [inline]
Texture()Texture
~Texture()Texture

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