src/glux_engine/shadow.cpp File Reference

shadow mapping algorithms - inspired by http://www.paulsprojects.net/tutorials/smt/smt.html More...

#include "scene.h"

Variables

float lpos_dist
 Distance from light.
float tmp
 Temporary variable.
TVector lpos
 Position of light vector.
TVector eye
 Position of eye vector.
TMatrix view
 View matrix.
TMatrix eye_matrix (1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0)
 Eye matrix.

Detailed Description

shadow mapping algorithms - inspired by http://www.paulsprojects.net/tutorials/smt/smt.html


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