, including all inherited members.
AddShadowMap(GLuint map, GLfloat intensity) | TMaterial | |
AddTexture(const char *file, GLint textype, GLint texmode, GLfloat intensity, GLfloat tileX, GLfloat tileY, bool mipmap, bool aniso, GLint cache) | TMaterial | |
AddTexture(const char **files, GLint textype, GLint texmode, GLfloat intensity, GLfloat tileX, GLfloat tileY, bool aniso, GLint cache) | TMaterial | |
BakeMaterial(bool use_geom=false) | TMaterial | |
CustomShader(const char *vert_source, const char *geom_source, const char *frag_source, const char *vert_defines, const char *frag_defines, const char *geom_defines) | TMaterial | |
DeleteTexture(string texname) | TMaterial | [inline] |
GetName() | TMaterial | [inline] |
GetReflect() | TMaterial | [inline] |
GetTrasparency() | TMaterial | [inline] |
NextTexture(string textype) | TMaterial | |
ReceiveShadow(bool flag) | TMaterial | [inline] |
RenderMaterial(bool render_all=true) | TMaterial | |
SetLights(int lights) | TMaterial | [inline] |
SetShadowMatrix(TMatrix &m, GLint l_num) | TMaterial | |
SetUniform(const char *v_name, float value) | TMaterial | |
SetUniform(const char *v_name, double value) | TMaterial | |
SetUniform(const char *v_name, int value) | TMaterial | |
SetUniforms(const char *v_name, float *value, int values) | TMaterial | |
TMaterial() (defined in TMaterial) | TMaterial | [inline] |
TMaterial(const char *_name, TVector amb, TVector diff, TVector spec, GLfloat shin, GLfloat reflect, GLfloat transp, GLint lm) | TMaterial | |
UseGShaderCubeMapRender(bool flag) | TMaterial | [inline] |
UseMRT(bool flag) | TMaterial | [inline] |
~TMaterial() | TMaterial | |