shadow mapping algorithms - inspired by http://www.paulsprojects.net/tutorials/smt/smt.html More...
#include "scene.h"
Variables | |
float | lpos_dist |
Distance from light. | |
float | tmp |
Temporary variable. | |
TVector | lpos |
Position of light vector. | |
TVector | eye |
Position of eye vector. | |
TMatrix | view |
View matrix. | |
TMatrix | eye_matrix (1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0) |
Eye matrix. |
shadow mapping algorithms - inspired by http://www.paulsprojects.net/tutorials/smt/smt.html