Texture Member List
This is the complete list of members for
Texture, including all inherited members.
ActivateTexture(GLint tex_unit, bool set_uniforms=false) | Texture | |
Empty() | Texture | [inline] |
GetID() | Texture | [inline] |
GetMode() | Texture | [inline] |
GetName() | Texture | [inline] |
GetType() | Texture | [inline] |
GetUniforms(GLuint shader) | Texture | |
HasTiles() | Texture | [inline] |
intensity | Texture | |
Load(const char *_texname, int _textype, const char *filename, int _texmode, GLfloat _intensity, GLfloat _tileX, GLfloat _tileY, bool mipmap, bool aniso, GLint cache) | Texture | |
Load(const char *_texname, int _textype, const char **cube_files, int _texmode, GLfloat _intensity, GLfloat _tileX, GLfloat _tileY, bool aniso, GLint cache) | Texture | |
LoadTGA(const char *filename) | Texture | |
SetID(GLuint id) | Texture | [inline] |
SetIntensity(GLfloat _intensity) | Texture | [inline] |
SetName(string name) | Texture | [inline] |
SetShadowMatrix(TMatrix t) | Texture | [inline] |
SetType(int type) | Texture | [inline] |
Texture() | Texture | |
~Texture() | Texture | |